bs_c3m1c Your plushy companion might disappear when opening the hatch from the RPG container (Rest assured! He'll come back to you tho).bs_c3m1a Potential crash when entering the stairwell (Try to get your allies in combat AI state by shooting around / attacking them directly if this happens).TOW missile projectiles might dissapear on certain systems.There's a small chance that some scripted scenes get messed up by ally NPC behavior.Possible perofmance issues in some of the Freight Yard areas and the Old Lab areas (Try: turning off Godrays, lowering Dynamic Light / Shaddows, turning off VSync).Decreased player movement speed after loading a savegame from any point during the tour part with Patrice in bs_c1m0c.Invisible viewmodel when loading savegames from any point after getting the pistol in bs_c1m0a ("r_drawviewmodel 1" will fix that).**German, Czech, Korean, Traditional Chinese, Vietnamese and French languages will get captions for Chapter 4 in the post-release patch. *French language has some missing captions. Barney's finally got his package delivered!Īnd this is not even everything we remembered!.Ukrainian (full captions), German, Czech, Korean, Traditional Chinese, Vietnamese and French* language support (up to Chapter 3**).Moved player's flashlight position higher to prevent it being blocked by various objects while crouching.Replaced small cubemap blurry mirrors in locker room in Chapter 2 with a bigger and better one.Added interactable telephones throughout Chapter 2 and 3.Added interactable surveillance to the lab entrance in bs_c2m0a.Replaced Scientist Zombies with Maintenance Zombies throughout Chapter 3.Improved audio at the beginning of Chapter 3.Improved audio during the elevator scene.Improved various character animations throughout the game.Added custom particle effects throughout the game (Too many to list up here as well.).Improved various models, animations and textures throughtout the game (Too many to list them all here.Added new options in "Game" options tab in BSQtUI.Fixed chapter title overlapping with closed captions in c0m0a.Adjusted crowbar's speed and damage (a bit slower, but deals more damage).Improved DDA during the vortigaunt fight in bs_c2m0d to minor the chance of sudden instant deaths during the first 30 seconds after the fight starts.Improved vortigaunt grenade trajectory for all combat scenarios in Chapter 3.Added hudhint for introducing the Slide mechanic to bs_c2m0d.Improved visual guidance for the plugpuzzle in bs_c2m0d.Improved visual guidance at the giant fan in bs_c2m0d.Added dynamic response system to crank puzzles in bs_c2m0c to provide a better learning effect based on the player's behavior.Removed misleading environment art from c2m0b to improve player guidance along the platforming sections.Removed many unnecessary Player Clip brushes throughout Chapter 2.
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